I haven't notice this with the v2018 Unity Editor, but it seems to me that the v2019 Editor is clamping my framerate to 60 fps in Game mode. But when I build the project for standalone Mac/PC, my own UI framerate display tool shows 250 fps (and higher) when running at 1920 x 1080. I know that the Editor in Game mode does not generate framerates as high as the standalone builds, but I've never seen this 60 fps limit before. It reminds me of the WebGL framerate limit. Is there some setting I should be changing in the v2019 Editor to prevent this?
↧