Our project is using Unity 5.3.4p4.
We are using AnimationEvent and event keys(in the inspector) in our FBX animations to control parenting switches in our game(imagine a pencil being parented to a hand, and then to the world or similar; this switch is handled with event keys in our game).
We are finding that the event keys often get skipped when the game's processes lag/framerate drops, causing our switch not to trigger.
Is there any way to prevent this from happening? Is there another way to link a parent switch to an animation (we have over 50 animations that need this sort of switching to occur, so hand coding each one is not really a good solution for us).
I have looked at other similar questions, but haven't been able to find an answer.
Thank you in advance.
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