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Why do Unity 2017.3 and 2018.1 have a stutter issue?

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After downloading and installing the latest versions of Unity, I've been getting very constant stutters at a rate of about 1.5s. I've tried numerous amounts of fixes, including: - Updated all drivers. - Fresh install of Windows 10. - A blank unity project. - Switching the editor to lowest quality. - Used dependency walker to make sure all .dlls are correct. - Checked resource manager, only 5% cpu usage from the editor. - Checked to see there were no logs being output to the console. - Cleared temp and appdata. - Raised priority to above normal/high. - Reinstalled Unity. - Disabling vsync, using another graphics api. The issue doesn't just extend to when a project is open, even at the login screen there appears to be the very same stuttering. I have two captures of it happening. One in a completely blank project with just a cube, note how the cursor moves correctly but the screen updates very incrementally. This does not happen in my previous versions of Unity, from Unity 4 all the way to 2017.1, this only happens in 2017.3 and 2018.1.0b. Back tracking to 2017.1 was a temporary fix but my team work in 2017.3. [First Capture][1] [Second Capture][2] My specifications are: - Windows 10 Pro 64-bit - AMD A10-7700k - ASUS GTX 770 DirectCU II - 2TB Seagate HDD - 320GB Seagate HDD - 12GB RAM [1]: https://i.gyazo.com/b2549af45b4f923a3e364ff0c6e582dc.mp4 [2]: https://i.gyazo.com/b2f955eef99830da97cbc39510ceb141.mp4 Even if this can't be fixed, I'd at least like to know why it is happening. I've tried submitting bug reports and checked out a lot of other threads, which directed me to the fixes I have already tried. Any help or reasoning is appreciated greatly.

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