Unity 2D Game Texture Lagging!!!!,Unity 5 Texture lagging on 2D Game
Hi! I'm Making a 2D game using unity, and i'm having a problem, my floor and background texture start lagging after some time when i put the game on my android device. I thought that was because the...
View Article2017.3 Editor frame drop and movement reaction speed [ISSUE]
İ get a frame drops on editor (lights and effects off) and sometimes unity reacts my commands too slow. when I press alt+tab and reopen unity. * another problem is, I push the wasd (movement) keys and...
View Articletrying to make 2D water without dropping frame rate.
I've got this game I'm working on. And in it you can destroy the ground, and cause water to flow and spread to other areas. Similar to Minecraft's water, but it's in 2D. The problem I'm facing is even...
View ArticleWhy do Unity 2017.3 and 2018.1 have a stutter issue?
After downloading and installing the latest versions of Unity, I've been getting very constant stutters at a rate of about 1.5s. I've tried numerous amounts of fixes, including: - Updated all drivers....
View ArticleObject Pooling Spawn,Unity slows down when object pooling,Unity Slows down...
I'm building a Survival FPS and using Object Pooling to spawn and remove NPC's. So far I have only added 2 types of enemies. 1) Fantasy Skeleton 2) Strong Knight both from the Asset Store. When I run...
View ArticleGame Freezes upon successive loads
Excessive scene loading of the same scene is causing longer and longer load times. Here are 3 images of the profiler when the freeze occurs (loading 3 consecutive times in a row). ![alt text][1] ![alt...
View ArticleDrop in performance when checking velocity of rigidbody.,Performance drop...
if (GetComponent().velocity.y == 0) { transform.Translate(Input.GetAxis("Horizontal") * Time.deltaTime * speed, 0, Input.GetAxis("Vertical") * Time.deltaTime * speed); } // When I use this in my jump...
View ArticlePerformance Lighting System?
My game is experiencing lots of FPS drop lately... most likely from my immense use of spot lights. (The theme of my game is jazzy, street-gas light night time, so lots of light is a big deal) I'm using...
View ArticleIs rigibody velocity frame rate independent?
I have this problem when I'm testing on the editor the the profiler physics have a frame rate of 1000 which is fast so the rigidbody is fast as well but when I tried it on a mobile device the rigidbody...
View ArticleObject movement or rotation Stutter
My object starts stutter in between the game play.I tried using Vsync to control the FPS lag but still I am not getting the proper fix. Any solution for this stutterwill be helpful.
View ArticleGfx.WaitForPresent - Spikes/FPS Drops Even On The Empty Scene! (HELP)
Hi guys, I am getting huge fps drops on every scene and project, i cant release my game because of that fps spikes, updated to latest Unity release(2018.1.6f1) and tried it out on new project and empty...
View ArticleFast frame rate drops
Hey! I have programmed a game for Android. The frame rate drops from 60 to 30 really quickly and back up again, resulting in a lagging game. I have set `Application.targetFrameRate = 60;` but that...
View ArticleVsync causing fps drop and erratic fps. Any ideas are welcome.
With VSync disabled my build runs at a stable 72 fps. But with VSync enabled the fps becomes totally erratic. Dropping as low as 36 fps but mostly fluctuating between 43 to 51 fps. Does VSync have a...
View ArticleGame works fine for about a minute or two but then the frame rate drops
I'm making a clone based on this game: ![alt text][1] [1]: /storage/temp/122074-rapid-roll.jpg The idea is that platforms are moving up across the screen and the player has to keep the ball on the...
View ArticleWhy x86 is faster than x86_64 when playing stand alone build?
I finally did a build of my game but ran into a strange problem. I initially selected x86_64 as the architecture. I was told that you get a slight performance increase using the 64bit version vs the...
View ArticleAre animation clips frame dependant?
What I mean is, **if for example you create a keyframe that activates a GameObject and a few frames later another to deactivate it, are they guaranteed to fire even if the frame rate drops and one (or...
View ArticleWhat is postupdatescreenmanagerandinput?
I pushed out the latest build of my project to my two testers, and one of them encountered an odd hitch, it dropped framerate to a crawl for only about one or two frames then it came back, they output...
View ArticleFrame Drops and Profiler Low FPS?
Hi, I'm working on infinite, procedural voxel terrain and so far it works nicely, but there's a frame drop problem. When walking around the world, framerates are around 240, and when a new chunk is...
View ArticleMassive framerate drops with no reason?
So It was running 60 fps, but without warning it started decreasing. It´s not constant: sometimes is around 30, 15 and it even fixes itself and starts runing at 60 again. I know that it´s not because...
View ArticleReplacement for Raycast / FPS drops problem
Well, I have an extremely simple game, with blocks and a character that hits them and destroys the block. I use Raycast to find the blocks, like this (raycastOrigin is a transform right in front of the...
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