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Gfx.WaitForPresent - Spikes/FPS Drops Even On The Empty Scene! (HELP)

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Hi guys, I am getting huge fps drops on every scene and project, i cant release my game because of that fps spikes, updated to latest Unity release(2018.1.6f1) and tried it out on new project and empty scene and result is the same, i dont use v-sync and application.targetframerate, when i use or not use them result doesnt change. I am not using Nvidia graphics, it doesnt matter, fps drops are serious on mobile and pc build. When i was started to develop my game 2 months ago, everything was fine, there wasnt any fps drops, but later on this problem was pop-out and i dont know why, i cant develop any 3D game literally! I have been dealing with this issue for months and i really get bored and if i cant find a solution i will look for another game engine for mobile. There is a screenshot about the issue, thanks everyone. https://i.hizliresim.com/mo7Oa0.png

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