Hello!
I've been working on my game for some time, and just now I encountered some horrid FPS problems. I have 24 lights in my scene, both of which have soft shadows. I'm using the deffered lightning rendering path.
I have a terrible computer, however I sent a copy of the game to a friend of mine whose computer is a beast, but played only on 20fps on fantastic. How am I sure it's the shadows that do this? I've tried opening the profiler window which said that 70% of the CPU ussage is coming from the shadows.
I've tried many things, such as reducing the shadow quality, shadow distance and all that. It didn't help at all though, only when the shadow distance was under at least 3.
Is there any way to optimize them? I'm using Unity 4 by the way. Thanks!
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