I have a simple Unity Android scene with a terrain with some textures. There are no trees, grass etc. and the texture-size is very low. I test my game on high-end devices.
Usually, there are no problems when I'm making terrains for Android, but something went wrong here. When my camera is close to the terrain, the framerate drops to about 15FPS but if my camera is 100 meters above the terrain (facing down), the framerate is about 40-50FPS. I have tried this:
Changing camera Far Clipping Planes
Remove textures from the terrain
Set basemap distance to zero.
There are no problems in the editor.
I have spent a lot of time on this terrain, so I really don't want to start all over...
Thanks in advance.
Andreas.
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