I've created a scene in Unity that captures Oculus Rift axis position data and relays it to a set of 3 servo motors over a serial connection. I'm finding, however, that in play mode the scene only runs and the motors only update at about 11 fps. With one motor, the scene ran at about 32 fps. It scaled down linearly to run at a third of this speed with 3.
I'm running this on the latest Falcon Northwest Tiki, which is literally the computer used by Oculus Devs, so my system isn't the problem. In my opinion, the scene is being held back in some way by Unity.
Any suggestions on how I might increase the frame rate are appreciated. I tried using "targetFrameRate" but it didn't work.
Thanks for your help.
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