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What is postupdatescreenmanagerandinput?

I pushed out the latest build of my project to my two testers, and one of them encountered an odd hitch, it dropped framerate to a crawl for only about one or two frames then it came back, they output their profiler data and I looked at it, and for a single frame a process called postupdatescreenmanagerandinput took up 5.69ms, that's really close to the editor itself and 31.2% of the processing time for that frame, just trying to figure out what it is. I couldn't find anything on google or here so I decided I would ask around. I can't upload the .Data file here, but if need be I can host it elsewhere and link it here.

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