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FPS drop when screen is covered

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Hello, within my game there's a section with water which is just a quad but whenever my characters enters the water I suffer from a -20 frame rate drop. I'm 100% sure it's becasue it's covering the screen but I don't understand why (If I disable the renderer for the water I don't suffer from the FPS drop). I'm using the standard Transparent/Diffuse shader so that I can adjust the alpha on the water so I'm assuming it's that, does anyone have any advice on how I can overcome this? I need the water to have an alpha value so you can see the character.

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