Hi,
I have some problems with interstitial ads in my game for android.
Here's what happens: After the ad has popped up and you close it, the framerate goes down from 60 to 30. In the profiler you can see that something is added to the "Overhead". This makes the game lose a couple of frames and the Device.Present kicks in(I have VBlank turned off), making the game run in 30 fps.
The funny thing is that the problem only occurs on one of my testing devices, a Sony Xperia V (LT25i). It does not seem to happen on less powerful devices, only this one. The other strange thing is that the lack of framerate continues to other scenes, eventhough the ad has absolutely nothing to do with the other scenes.
Obviously something is left from the ad that the CPU still chews on, but I have no idea what it could be. Hopefully someone can help me, thanks in advance, Martin.
I am using Unity Pro 4.3.4f, Appnext and its SDK, interstitial ads and have tried it on:
*Samsung Galaxy SIII - Runs fine
*Sony Xperia Ray - Runs fine
*Sony Xperia Go - Runs fine
*Sony Xperia V - Problem
↧