Hello,
I have a little performance problem with Application.CaptureScreenshot function.
It's 2D scrolling game for IOS. When the player dies, I capture screen by CaptureScreenshot. But it drops half of the FPS and lags. (from 60 to (30~45)).
Without capturing screenshot, FPS doesn't drop and the game hasn't got any lag.
I have tried to reduce hitches by lerping timescale to 0.5. It improves little bit but not quite enough.
Does anyone know best way to take a screenshot?
Thanks in advance.
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