Gfx.WaitForPresent performance issue
I am making a mobile game and it runs really well (60 fps) on my phone. However, in some cases the performance goes down drastically to the point where it runs at 20 fps or even less. It happens at...
View ArticleWhen i use Maximise on play my framerate drops 100-200 frames per second, is...
When i use a little screen (not miaximise on play) when I test my game, it goes off with a 140-400 frames a second (400 lasts as oten a couple of seconds but I sometimes have 350 up to ten fifteen...
View ArticleProblem with Android Framerate Dropping
HI I am developing a game called Luminous for Android. From the second I released the game to the play store the game has been suffering some major framerate issues. I can't seem to find he source of...
View ArticleVR.WaitForGPU lag UNLESS camera is selected in editor
I'm getting giant, regular spikes of "VR.WaitForGPU" - but ONLY when the active camera isn't selected in the hierarchy. If I simply select the camera, my FPS goes from 60-100 up to 200. I'm running...
View ArticleStuddering on android just moving a transform?
I am having big problems with "studdering" on my android device, my game seems to drop to a lower frame rate every few seconds which is horrible for my fast paced 2d platform game. Everything seems to...
View ArticleVariable FPS in editor, Perfect in build
This is an issue that just cropped up today. Haven't updated at all between now and the last time I booted up Unity (yesterday). When testing the game in the editor, in a simple 2d scene with 4 sprites...
View ArticleAnimation Event Keys Not Triggering Due to Low Framerate?
Our project is using Unity 5.3.4p4. We are using AnimationEvent and event keys(in the inspector) in our FBX animations to control parenting switches in our game(imagine a pencil being parented to a...
View ArticleWhenever i load scene 2 after completing scene 1 there is a tremendous drop...
i'm currently building a low poly open world game for android , in my game there are 4 different worlds Each world is working fine if i'm playing it individually in unity editor .After building all the...
View ArticleGear VR Frame Rate Optimization?
I am aiming for 60fps as is recommended by Oculus for GearVR games. I'm still seeing some frame rate drops (to around 25-30fps), which is suboptimal and may not be accepted by the Oculus Store,...
View ArticleCollider.OnTriggerStay is dropping my frame rate from 2000fps to 0.5fps
I'm trying to increment an integer when it is near another gameObject. I am still a beginner, so raycasting didn't seem like a good idea because I don't want to use a straight line, and capsule casts...
View ArticleReplacement for Raycast / FPS drops problem
Well, I have an extremely simple game, with blocks and a character that hits them and destroys the block. I use Raycast to find the blocks, like this (raycastOrigin is a transform right in front of the...
View ArticleFrame drop/lag spike ontrigger
So when I am play testing in the editor everything works fine, but when I build and launch my game I get a huge lag spike on the first trigger I enter. (It only happens on the first one). After that it...
View ArticleScript Is causing huge framerate drops
This is my script that opens and closes doors when i get close to the door the framerates drop to about 10 fps and i usually get about 90 fps when i not near. Is there something wrong with the script?...
View ArticleScript Is causing huge framerate drops
this is my script that opens and closes doors when i get close to the door the framerates drop to about 10 fps and i usually get about 90 fps when i not near. is there something wrong with the script?...
View ArticleFrame per Second OPTIMIZATION
Hi all, I'm working on a Virtual Tour of my School and once I filled up the rooms with desks and chairs and start going around the building i have an insane drop of frame from around 80/90 fps to under...
View ArticleGraphics.PresentAndSync causing large fps drops on mobile Android game
I understand that this question has been asked many times already, but none of the answers have caused any changes to my game. The problem is on a mobile simple 2D game I have created there will be...
View ArticleFrame Rate Issue
Hello everybody, something weird is happening when I run my game (or even after building it), the game keeps giving little frame drops like this ![alt text][1] [1]:...
View ArticleAnimator causes HUGE physics.processing cause framerate drop from 120fps to 4fps
hello guys , i'm using unity 5.6.0f3 , i don't know whats wrong , i'm making a 3rd person Android game , game runs normaly when there is only my rigibody player character (skined mesh) on the viewport...
View Articlemultiple camera drop fps !!
i just add another camera for ui. and all ui has "UI" layers. 1. main camera **clear flag** : skybox, **culling mask** : all except UI, **depth** : -1 2. ui camera **clear flag** : depth only,...
View ArticleSudden Framerate drops at random times??
My game sometimes suddenly drops from a solid 200+ fps to a 20- fps... I checked in the profiler and it says it has something to do with "Unaccounted time between: Start of Frame and...
View Article